

The combat, however, was often pretty easy to complete on the Hard Difficulty.

So, it's a strange mixture, but as a 35 yr-old, I laughed a lot while I played.

Also, some of the jokes are from the 1990s (Bill Clinton) while others are more contemporary (Leroy Jenkins). It's definitely not a game you'd want your mother to watch you playing. Duke's rude humor and the silly environments carry the game. Is that what 3D Realms planned back in 1998 when they began this project? I'm not sure, but it's how it feels now. **Entertainment value: 7/10** I went into DNF thinking it was a shooter satire or self-parody rather than a serious attempt at a modern shooter, and that worked really well.
Duke nukem forever final boss upgrade#
Composite score of 6.375/10 (turn off Depth of Field, and I upgrade to 7.375/10). … Expandĭuke Nukem Forever's (DNF) single-player campaign was a lot of fun because of the colorful and interesting environments and Duke's crass, Duke Nukem Forever's (DNF) single-player campaign was a lot of fun because of the colorful and interesting environments and Duke's crass, over-the-top, sex humor.
Duke nukem forever final boss series#
But those interested in graphics or more polished titles with tighter, combat to combat scripting like the Call of Duty series might want to wait till this one is on sale. I'd recommend this to fans of the Half-life series who don't mind a varied pace. Overall, it's a remarkably fun, un-PC game and despite the lack of polish in many areas, makes for a uniquely hand-crafted experience that stays with you. The level geometry is mostly for the low end and while static meshes are detailed, this is a game that's meant to run better than it looks. Post-processing effects often tend to miss the mark and some explosions and weapon effects don't always look too good while other effects and dynamic soft shadows look very nice. Graphics are a mixed bag as Vegas looks like a dull attempt at realism and many outdoors areas in general don't have the vibrancy of most indoor levels, which are rendered well. Duke's ego, itself a parody of regenerating health systems, provides some respite from the occasionally punishing combat and brutal enemy characters. Boss fights provide unique challenges and end in amusing fatalities in keeping with the series. The separately mapped explosives and powerups make for clever tactics. A limited carry capacity for primary guns stresses environmental interaction and map domination. The weapons are a smart mix of conventional, alien and fun. The FBA animations are world class and create cinematic events to immerse you in a rather zany action hero. Many of the scripted sequences lack polish and a few areas appear downright bare when nothing happens. Most levels feel unique and a few provide interesting twists to gameplay. The puzzles are great, supplying a pacing one finds in past Valve titles and are all very engaging. The story and character is essentially over the top satire and a lot of the humor references other games and pop culture. The 12 hour SP campaign is unusually compelling, has some great moments and the interactive ego boosters you find are rewarding. Not as ground-breaking as its predecessor, Duke Nukem Forever nevertheless brings in some much needed fun into the genre with a memorable Not as ground-breaking as its predecessor, Duke Nukem Forever nevertheless brings in some much needed fun into the genre with a memorable single-player campaign with humorous details littered throughout and some semi-old school pacing.
